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hello. Thanks for your great work and sharing.
When I check the blendshapes associated with the eyeballs, the eyeballs don't move.
When I checked the shapes of eyeLookOut/In/Down/Up_R/L, the mes…
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Fixes to my version of the unicorn rig for Suchaaver's scenes:
[x] Adjust eye rig based on closed eyelid topology
[/] Closed eyes
[ ] Smile
@minifigmaster125, let me know if I missed anything!
ghost updated
6 years ago
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I commonly use ArmorPaint for character models for different games, and when a lot of my models use blendshapes it would be very useful to preview them or manipulate them to get a better view in the i…
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### Plugin Version or Commit ID
0.12.0
### Unity Version
2022.2.19
### Your Host OS
Windows 11
### Target Platform
Android
### Description
I have the IrisTracking Solution r…
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I have lip sync visemes AEIU and I want to enable them when I have iphone tracking sync enabled. Only them without hybrid with iphone tracking.
I've tried different variations but still couldn't se…
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In order for me to make this add-on work, I needed to rename all 52 facial blendshapes in the csv file to start with a lower case letter. The add-on expects the blendshapes to be named with a lowercas…
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frame= 7667 fps=361 q=1.0 Lsize=N/A time=00:05:06.64 bitrate=N/A speed=14.4x
[INFO] ===== extracted images =====
[INFO] ===== extract semantics from data\Mr_Dung\ori_imgs to data\Mr_Dung\parsing ===…
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### Is your feature request related to a problem? Please describe.
Recently I've implemented ability for Resonite inspector to split elements on components into sections, to make visually parsing c…
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I have a tiled facial texture to enable some custom expressions with different facial textures in VSeeFace. However, when using the model I find that some facial and head motions cause the texture to …
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We've been getting a lot of head contributions lately, and with @ChrAfonso looking at some early implementation in #186, now looks like an important time to start to iron out our requirements and addr…