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Thanks for your work on this plugin. I know maintaining open source isn't easy. I'm raising this to hopefully save you some time with the yet unreleased midi-qol plugin.
**Describe the bug**
I'm…
dcode updated
7 months ago
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i get crush during a fight (when i cut npc head) here what log says:
Unhandled native exception occurred at 0x7FFFE38896EB (tbbmalloc.dll+196EB) on thread 3144!
FrameworkName: NetScriptFramework
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Would you be able to add HS5e support?
It would include the following:
*Normal Damage:* (Suggested Syntax "!roll normal Xd6")
Roll X Number of d6. The sum value is "Stun", "Body" is calculated…
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Hi there,
i really like the idea of your module! Unfortunately it seems not to support TDE/DSA at this very moment (https://foundryvtt.com/packages/dsa5).
Is it possible to make this possible?
…
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I was looking at my Notepad++ toolbar this eve, and noticed that the icon used for the Random Values plug-in showed a die that doesn't (usually) exist. It shows a die with a ⚀ (one) on top, a ⚃ (four…
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**To Reproduce**
- Load this module with the Exalted Sorcerer (40) pre-generated character: [Jasperre Test Spells.zip](https://github.com/Beamdog/nwn-issues/files/5513754/Jasperre.Test.Spells.zip)…
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Currently there is a setting with a list of available hit location names. This is a bit awkward - evaluate other solutions.
One possibility could be to gather all hitlocation items using rqid and gen…
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Best guess, first pass:
- [x] Variable number of initial trains based on player count
- [x] Two-sided trains (choose side at purchase, can't change later)
- [x] N/M trains - (e.g. 3/5 - move up t…
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