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Thank you very much for this extension!
While it works fine when compiled into an APK and transferred manually to my phone, it causes a
```
/websocket/tools.lua:162: attempt to index upvalue 'mim…
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I tried setting sprite trimming to "4 vertices" in a single frame of an animation in an atlas in Interrogation. The game now crashes when that particular collection is loaded (through a dynamically lo…
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Everything works fine when target is set to New Local Engine, but when I run the game on my Android device the WebSocket does not work and I get these errors
```
DEBUG:SCRIPT: CONNECTION ERROR!
DEB…
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Could you test on a SteamOS install? Might be annoying but it's required to support SteamOS for Linux builds
Related post on the forum https://forum.defold.com/t/native-extensions/4946/206?u=pkeod
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Finally got around to making some tests to isolate NE problems and fmod and ga both have this problem when they are the only NE in a project.
Nearly blank project with fmod extension included in li…
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I love working on native extensions for Defold. But when my projects starts to grow, compiling C++ native extension with pre-build libs takes so long. It is almost impossible to adapt it to Defold.
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Let us continue to work in the Defold editor while native extension builds build/download in the background, then let us know we can build again.
It's annoying to have to wait so long without being…
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### Expected behaviour
Show build errors for native extensions
### Actual behaviour
Show only warnings
### Steps to reproduce
1)Clone project https://github.com/d954mas/defold-raycasting
2)ste…
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Got this when trying to build. I had an update available so updated to it and building worked, but still posting in case this is useful.
```Build failed: No implementation of method: :proj-path of …
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Currently this is what is shown. The editor window shows that it is not responding, mouse cursor icon does change to progress/wait.
![2017-10-02 15_10_47-](https://user-images.githubusercontent.com…