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as everybody knows, when we add two sinusoids of frequencies that are close to each other, we get a periodic pattern of constructive and destructive interference between the two sines and the end resu…
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**Is your feature request related to a problem? Please describe.**
Recently I tried compiling a shader using the vsg::ShaderCompiler and ran into the problem of non resolved includes when having incl…
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![image](https://user-images.githubusercontent.com/26075468/102169574-5e434880-3e47-11eb-90fb-00870d9d179f.png)
![image](https://user-images.githubusercontent.com/26075468/102169684-9054aa80-3e47-11e…
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Congratulations on your paper, really nice and well-explained work! I am implementing some modifications, namely, I am adding extra Poisson noise on the videos. You mention that the method can be exte…
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Expected result: render the scene with active tile render and Denoiser
Actual result: render get big black squares with denoiser and tile render
steps:
open scene https://1drv.ms/u/s!At5YHYRYcKiW…
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This thread is to follow up the tests performed on @Patman86 's mod of x265.
Version used: x265-3.5_RC1+16-f19226e34-[Mod-by-Patman]-x64-gcc10.2.0
Please remind me of anything else i need to test.…
ghost updated
3 years ago
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Apparently post rendering denoisers don't work under linux (popOS!)
In viewport preview OIDN works just fine.
It doesn't crash but is not visible in the final render.
Blender version 2.82a stab…
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Hi
Just getting to grips with mpv, everything working except denoise filter, I tried vf=lavfi="hqdn3d" in config but when I play video I get>
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(+) Video --vid=1 (*) (vp9 3840x2160 59.940fps…
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# First and foremost consider this:
- Only RetroArch bugs should be filed here. Not core bugs or game bugs
- This is not a forum or a help section, this is strictly developer oriented
## Descript…
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The Advanced Denoisers would not display on the 2.80 version for me, but showed up on version 2.79b.