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I started a project in Doom format, made many maps in a single wad. Switched to Hexen format (hit a voodoo doll snag, solved with scripting). It only changed the format for that individual map. All ot…
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Something slightly annoying about map editors is that it's hard to get a sense of how the player could move through the map at a glance, since looking down from above, you can't tell what's a door or …
eevee updated
8 years ago
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**What did you expect to happen?**
My point to move between the errors in the buffer.
**What actually happened?**
The point did not move, and I observed the error messages in the title in t…
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Hi
I realize this is not officially supported since this is on windows, but I'd appreciate your help.
I get the above error when running `flycheck-compile` and choosing emacs-lisp.
Below is the out…
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**Describe the issue**
Observe the following cast, where I try to use `find-file` a bit:
![Peek 2019-12-09 21-41](https://user-images.githubusercontent.com/23448/70471817-3a2f8780-1ace-11ea-96c6…
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I haven't looked into why, but these two are by far the slowest loading pkgs in my spacemacs:
3.4 and 4.0 seconds, with the runners up needing 0.6 and 0.5 seconds.
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Snippets defined in .doom.d/snippets seem to work fine. However snippets defined using the `yas-define-snippets` function don't seem to be working properly. A minimum example file loaded from `.doom.…
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### I confirm that...
- [X] I have searched the [issue tracker](https://github.com/doomemacs/doomemacs/issues), [documentation](https://docs.doomemacs.org), [FAQ](https://docs.doomemacs.org/-/faq),…
kaiwk updated
3 months ago
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**What did you expect to happen?**
When creating a snippet with `+snippets/new`, `yas-load-snippet-buffer-and-close` should guess something, but it always asks for the mode and folder instead.
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