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#### Is your feature request related to a problem? Please describe.
If you play with a large number of mods that create too many items, then the aggregate chests (normal and passive provider) do no…
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The mod Angel's Industries (0.4.11) caused a non-recoverable error.
Please report this error to the mod author.
Error while running event angelsindustries::on_research_finished (ID 18)
Only …
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It would be nice if we had a better way to store and use are patterns for those of us who have 500 different patterns and not a big enough inventory. if you know the game factorio something like their…
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Using the blueprint created from exporting I was unable to import in a different save, the mod is active
I exported on one save, put it into the blueprint holder, switched to second save, and holdi…
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#### Is your feature request related to a problem? Please describe.
The normal map editor already provides a "instant blueprint" mode, but it doesn't work with the undo feature. From normal gamepla…
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One thing Factorio does well is having meaningful tech tree unlocks. shapez.io has Blueprints. And... that's about it in terms of things to get excited about unlocking. Most of the tiers past that are…
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Clicking on "Save" to post a blueprint or edit an existing one causes this error to appear in the console.
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2.9498f724.chunk.js?__WB_REVISION__=daaa88dbd2cb512d975c:2 Uncaught RangeError: Maximum…
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This one should improve gameplay UX, not be too hard to implement and be intuitive to use:
### Replace-in-place, Swap, or Fast-switch
I suggest that when placing a machine, you be able to drop i…
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None of the blueprints linked as "Bilka's Balancers" are created by me. Please credit the actual creators and don't attach my name to things I didn't make. Thank you.
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Hi there,
Awesome mod!
However currently it seems on factoiro 0.17.66 attached notes of entities aren't copied when I copy buildings with copy&paste or blueprint function. This would be very cool.…
judos updated
4 years ago