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To prevent FBX files from exporting excessively, the system should recognize the same geometry and not write it to the file twice. Instead use the FBX reference system to export it once and reference …
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This page:
https://virocore.viromedia.com/docs/3d-objects#section-fbx
> FBX is an expansive and flexible 3D model format supported by most 3D authoring software. To load FBX files, use the ViroFBX…
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### Describe the bug
When a map is compilied, any _non-model_ mesh has its UV* maps moved around compared to what it looks like in the viewport.
*Any uv map that is larger/outside the "normal" uv/te…
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Hello,
I try to import some complex scene (gvrContext.loadModel("scene.fbx")) and I have no so much success.
What's the best way to work with GVRModelSceneObject, which fbx or COLLADA format is suppor…
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**Describe the bug**
Currently, an Fbx file will have the following dependency
```
FBX -> Material -> Material Type -> Shader
```
So when updating a shader, the fbx file should be reprocessed by …
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I git cloned the GLM library to the same directory that I've cloned fbx-extract. I went into the glm library and performed the cmake command:
```
/usr/include/glm/cmake$ cmake ..
-- GLM: Version …
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We currently only have working (tested) code for binary FBX files.
200sc updated
3 years ago
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When trying to export my mesh (see zip file), I get the following exception. I didn't do anything fishy and they import just fine, only exporting doesn't work:
[broken_mesh.zip](https://github.com/W…
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If a skinned mesh has a bone that drives a blend shape / morph target, either GLTF or FBX, the asset is not imported.
The bone is keyframed only on `Location` and drives a blend shape value from 0 …
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**Describe the bug**
Processed an FBX file with the Asset Processor and got errors about SubID collision: Multiple products got the same SubID which failed the FBX processing. The FBX is for a scene …