-
first, my english may not good enough so be patient plz
problem:
my flow tutorial: [GDNative C++ example](https://docs.godotengine.org/en/3.1/tutorials/plugins/gdnative/gdnative-cpp-example.html)
…
-
### Godot version
v3.5.stable.official [991bb6ac7].
### System information
Windows 10, GLES 3, RTX 2070
### Issue description
References to GDNative DLLs seems fundamentally broken with…
-
I have a GDNative class extending `Translation`. When I call `_new` I get pointer to it where `_owner` field initialized to incorrect memory address:
```cpp
GodotI18n *i18n = GodotI18n::_new()…
o01eg updated
3 years ago
-
### Godot version
3.3.3.stable
### System information
Android
### Issue description
We need to surface to the user when GDNative addons have **similarly named** shared libraries as the Android pl…
-
Hello:
I Have been tring to follow the GDNative C++ Example but i ran into some issues.
when runing command:
> scons platform=windows headers=../godot_headers generate_bindings=yes
i get thi…
-
# Help Needed!
I heard that trying to work with GDNative on Windows is a bit more complicated, and I can see it now..
The problem is as the title suggests, GDNative on Windows does not cooperate a…
-
Hi,
@orion78fr
@Bromeon
I see that there are changes to `gdnative-sys/build.rs` about locating the ndk path (either having an `ndk` directory or `ndk-bundle` directory). The issue with my own …
-
Pool arrays created in gdscript and passed to gdnative module are leaking. Or am I missing something and pool arrays should be freed manually?
gdnative module code:
```c++
void GDNObj::set_data(c…
-
Thanks to @karroffel on Discord for initial direction.
1. Start by compiling a dynamic library that has a `godot_gdnative_init()` function that takes a pointer. What kind of pointer doesn't matter …
-
Functionality that is currently available through proc-macros should ideally be exposed in a programmatic builder API, too.
Some challenges:
* The proc-macros combined with the plugin system detec…