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### For?
S&Box
### What can't you do?
Currently it is unsupported for GLTF/GLB models
### How would you like it to work?
Importing GLTF/GLB should work just like normal importing, but also create…
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For example, suppose I have 20 different character rigged models with the same skeleton, all using same set of animations. (For example, if I want to make a game like Baldur's Gate which has many hum…
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Upload button bulk uploads all textures, .gltf, and .bin's to simulator.
Test Plan:
1. Go to a GLTF enabled region (PMFP channel on Aditi, i.e. secondlife://Aditi/secondlife/Fractal/128/136/2)
2. Rez…
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AtriumHouse.glb here contains a "Moz://a" banner as a decoration.
What's the branding removal policy here?
1. Do we replace the "moz://a" banner with one of the Hubs Foundation? In this case do we …
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Hello
When I try to load a .GLB file, I get the following error message:
> Aspose.ThreeD.ImportException: 'Cannot open this file'
I have tried specifying GLTFLoadOptions, and I have tried ref…
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**Describe the bug**
Running `optimize` with the DamagedHelmet GLB from the gltf sample assets repository takes much longer than expected and the CLI output logs that it just took 200 ms.
**To Rep…
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If you have no merged normals - converter will fail to process SharpGLTF.Validation, and just flattening a surface breaks it again. Seems adding sharp edges doing it too, but not in first place. But …
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See https://github.com/KhronosGroup/glTF-Blender-IO/issues/2013 for some context.
It appears from [the code here](https://github.com/google/draco/blob/9f856abaafb4b39f1f013763ff061522e0261c6f/src/d…
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### Godot version
4.0.3
### System information
MacOS 12.3
### Issue description
The Godot 3D import features are impressive and easy to use, but I think I've found an edgecase.
When …
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Hi @mikedh ,
I apologize for first posting [this question](https://github.com/mmatl/pyrender/issues/273) to pyrender, however it more likely belongs to trimesh.
I've been desperately trying to r…