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GLSL (Khronos OpenGL shading language) is used a lot in computer graphics (anytime one writes OpenGL, OpenGLES, WebGL, Vulkan, …). Having its support builtin would be helpful.
The language looks li…
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I currently use this library to implement an implementation of GLSL in Haxe for OpenFL:
Haxe Source:
```haxe
package zygame.shader;
import zygame.shader.engine.OpenFLShader;
import VectorMath;
…
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Why no GLSL shaders in DesThree? Very sad.
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I suggest adding glsl shaders support.
ghost updated
11 years ago
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```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
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```
While the Blender built-in glsl system may be clunky to port over, the ability
of having custom shaders is really important in my opinion.
In Blender/BGE the better reference to use is the work …
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There's no GLSL shader back-end, making it impossible to use redshift on devices where Xorg is not used and the other back-ends will not work either. A GLSL shader could be used though, where the prim…
dobey updated
7 years ago
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currently WashingtonDC handles paletted textures by converting them into normal textures, and then updating those textures every time the palette ram changes. This worked fine until I realized that G…
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NooCi updated
6 years ago
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Whatever version of GLSL that WebGL uses requires the loop bound for `for` loops to be completely static, it doesn't appear it is even allowed to be a uniform. As a result, both the gaussian and morph…