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The code changes for supporting BMP borders in OhBoy needed this, so i submit
it.
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Original issue reported on code.google.com by `hiban1...@gmail.com` on 20 Aug 2011 at 7:07
Attachments:
- […
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```
Hi,
I discovered a small incompatibility problem with Donkey Kong Land 2.
Reproducing:
1. make sure that no battery save file with the same name as the rom file exists
2. run Donkey Kong Land 2
…
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```
What steps will reproduce the problem?
-Run the gamecube version of the emulator with a component cable using a
display that only accepts 480p 60hz (like a computer monitor) provides no
video at…
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```
What steps will reproduce the problem?
1. Start the game and watch the graphics in the background
2. The backgrounds are brown
3.
What is the expected output? What do you see instead?
Blue backgr…
-
```
What steps will reproduce the problem?
1. Start the game and watch the graphics in the background
2. The backgrounds are brown
3.
What is the expected output? What do you see instead?
Blue backgr…
-
```
(What steps will reproduce the problem?)
1. Quitting emulator/re-loading game from "Load" menu
2. Emulator settings (such as screen positioning) and game's SRAM will reset
3. Game's SRAM will not …
-
```
What steps will reproduce the problem?
1. Start the game and watch the graphics in the background
2. The backgrounds are brown
3.
What is the expected output? What do you see instead?
Blue backgr…
-
```
Sorry, it wouldn't let me change the type to enhancement.
Anyway, I thought being able to have 2 seperate instances of a game
running at once would be cool. Screen 1 would be controlled by wiimo…
-
```
(What steps will reproduce the problem?)
1. Quitting emulator/re-loading game from "Load" menu
2. Emulator settings (such as screen positioning) and game's SRAM will reset
3. Game's SRAM will not …
-
```
Sorry, it wouldn't let me change the type to enhancement.
Anyway, I thought being able to have 2 seperate instances of a game
running at once would be cool. Screen 1 would be controlled by wiimo…