-
Godot v4 seems to no longer allow for using empty lists or empty variables (e.g. empty strings) as boolean (e.g. with the `!=` operator). As a result, some changes has been made, mostly by adding `is_…
-
### Describe the project you are working on
This applies to all projects on which you work together with others.
I see this problem every game jam.
### Describe the problem or limitation you are ha…
-
I have a basic demo UI for consent collection:
```gdscript
func _ready():
# don't show if consent already requested
print(Analytics.should_show_consent_dialog())
print(Analytics.consent_reques…
-
### Goal
- Port to GDExtension in such a way that it would be possible to compile the same codebase as either an engine module or an extension.
- Build GDExtension artifacts using GitHub workflows i…
-
### Describe the project you are working on
NoGame App
### Describe the problem or limitation you are having in your project
I'm use godot make application, for my project, I have 2 export: MainApp…
-
### Describe the project you are working on
I am currently developing an add-on for the Godot Engine that enables the generic definition of RPG data, mirroring the functionality of solutions such as …
-
When I install the plugin using the "Install Project Builder Plugin" button, it doesn't come with a license file. Since I'm making a FOSS project, it's valuable to have license files in third-party fo…
-
I'm looking for feedback on a standalone script I created to generate/update the global script class cache config file that seems to be a point of contention when running tests through a CI/CD pipelin…
-
This addon is a god-sent when it works!!!
Unfortunately for most of my assets (trees, bushes) it does not work. It runs, I even see good looking preview images after hitting "generate", but the res…
-
# Description
I have a test, which writes a file to a path similar to `res://tests/temp/config.cfg`.
I also run
```gdscript
func after_each():
directory.remove(path)
```
to remove the f…