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Did you consider to use [GraalVM native-image](https://www.graalvm.org/reference-manual/native-image/). I had not tried GraalVM and don't know if it feasible, but looks promising thing for such librar…
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The entry gen is incompatible with kotlin `1.5.0`
The incompatibility of the entry gen with `1.5.0` comes down to one function call: `getReferenceTargets(bindingContext)`.
with some context:
```ko…
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It would be cool for Godot to not complain abound incorrect resource paths when moving a path or a scene file around
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### Describe the project you are working on
Games
### Describe the problem or limitation you are having in your project
In Godot 3, the way you declare classes isn't as intuitive as it probably…
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Let's say I've manually loaded a scene. How can I free it?
```kotlin
object RootSceneManager : GodotStatic {
val loginScene = ResourceLoader.load("res://src/main/kotlin/clientjvm/scenes/login…
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Version: https://github.com/utopia-rise/godot-kotlin-jvm/releases/tag/0.1.4-3.2.3
Platform: Ubuntu 20.04.2 LTS
Editor: godot-kotlin-jvm_editor_x11_.zip
First, I want to say that your project is a…
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**Steps:**
```
GIVEN I have a random project opened in IDEA, for example "D:\Repositories\random_project"
AND I click right click on a root project directory name
THEN I click New -> Module
AND I…
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I'm trying to procedurally generate a mesh. There are 3 vertices and 3 colors for them. The code below throws an error. However, when I don't add `ARRAY_COLOR` it works (but without colors). I had to …
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```kotlin
package fixme // this should be a package name
import godot.Spatial
import godot.annotation.RegisterClass
import godot.annotation.RegisterFunction
@RegisterClass
class RootScene : …
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I created a custom kotlin class, `Species`, inheriting from `Resource`:
![image](https://user-images.githubusercontent.com/48322356/112879316-44153980-90c9-11eb-82f2-1e171ed4b49e.png)
Then, I have …