-
```
If the mouse could be moved using the gyro sensor then single touch devices
could easily do drag n drop.
This would basically turn the phone into a gyro mouse which easily cost 100+$
these days…
-
```
If the mouse could be moved using the gyro sensor then single touch devices
could easily do drag n drop.
This would basically turn the phone into a gyro mouse which easily cost 100+$
these days…
-
-
Dear experts,
I have a question regarding the gyro data manipulation in the main.c line 407:
```
/* gyroscope coordinate transformation */
float x_rate = y_rate_sensor; // change x and y rate…
-
```
If the mouse could be moved using the gyro sensor then single touch devices
could easily do drag n drop.
This would basically turn the phone into a gyro mouse which easily cost 100+$
these days…
-
```
If the mouse could be moved using the gyro sensor then single touch devices
could easily do drag n drop.
This would basically turn the phone into a gyro mouse which easily cost 100+$
these days…
-
```
If the mouse could be moved using the gyro sensor then single touch devices
could easily do drag n drop.
This would basically turn the phone into a gyro mouse which easily cost 100+$
these days…
-
I am currently using HandheldCompanion in addition to these tools _only_ to get gyroscopic emulation of the right joystick when simulating an xbox 360 controller. I am using this project for everythin…
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Steam Input currently has options for allowing Gyro within controllers to emulate various forms of Input such as mouse input, as well as joystick axis inputs. From what I can tell, Steam Input relies …
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