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**Issue description:**
When adding a lot of brightness to an object, it doesn't seem to increase the bloom "strength." Just the size of the effect. It almost looks like a weak, solid-colored halo aro…
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A while back, I started working on this in the 3d branch - https://github.com/bryanedds/Nu/tree/3d
So far I've mostly just 3d-ified the Transform type and converted the 2d portion of the engine. Si…
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I've been following your tutorials on loading models with assimp and project can't load textures on the provided model (also on my models with edited path in **.mtl** file)
Project gives me a follo…
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Translate-c functions often lead to signatures like `args: [*c][*c]u8`. Right now there's only a single level of coercion:
```zig
const single: [*][*c]u8 = args; // this works
const better: …
fengb updated
3 years ago
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Hi there.
When using cmake to add custom command to copy files like dlls to target output directory, since Ninja works with default multiple threads, the copy operation will fail after one thread h…
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在 01 Getting Started / 06 Textures 这节中
![image](https://github.com/user-attachments/assets/cc509ae7-1db1-4105-b3b0-a07b3c6dd75a)
如评论区这位所说的,我也测试了一下,learnopengl.com 中新的笑脸图修复了白边的问题
在中文文档修复该问题需要替…
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I was wondering if you had any recommendation as to where to go after reaching the last chapter, since I know there’s missing content, would you recommend continuing with the vulkan-tutorial, if so wh…
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OpenGL ES 3.0 added support for instanced rendering where many models of equal mesh data are drawn in a single draw call. Could be used for the campus map outline or the navigation path if we use a li…
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Is there any OpenGL GLFW rendering sample that I could learn from ?
Thank you.