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I'm building a game based on the script demo (https://github.com/Zylann/voxelgame), my idea is to build stuff like houses and temples as larger meshes and then instantiate them in game.
It seems pre…
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### Is your feature request related to a problem (if not, explain why you think this feature should be added)? Please describe.
Well it is now related to a problem im have been having, when using com…
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Probably, because of shaders. FlatColor shader looks like solid black, when I change to StandardVertexTransp it looks similar to normal, but looks like it have z-order of faces wrong
http://i.imgur…
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When "Import as Individual Voxels is selected", there is a bug with mesh building : in the following screen, I've imported a model as individual voxels, then used the "Combine Selected" function on th…
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Hello, thanks for looking into this and trying to help.
So, the problem is as follows:
- I created a basic character using the program MagicaVoxel [ _running under WINE as I am using Linux Mint 18 Ma…
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The model can be created in MV but we need an engine in which to program the physics which describe the voxels behaviour in collision. My personal goal is to have something like:
![68747470733a2f2f…
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So when I try to open magica, it freezes, displays a loading circle on my curser, and closes itself without displaying any error messages. But if I restart my PC like three times, it will open, I thou…
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想做一个比较简单的2D横版过关
将会从原本打算一边个人学习用一边做的代码出发,这回借比赛的机会push自己一下
因为原本的目的是学习D3D11/12 API的用法,所以姑且先不用游戏引擎(不过可能会用模型导入之类的库)
美工的话我觉得MagicaVoxel捏体素那样就已经很好啦
也不需要特别炫丽的特效,估计一个用Compute Shader做的液体模拟就算很高级了吧
最近还要忙一些别的事…
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![image](https://user-images.githubusercontent.com/408726/137797177-acbec670-b3d8-47cc-9894-68994406ded0.png)
![image](https://user-images.githubusercontent.com/408726/137797191-19d31ed7-55f0-4efa-b5…
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I guess this library no longer works?
Trying to load a file I just created with latest version gives this error message:
> ParsingException: Unknown vox version: 200 expected 150