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The large tents which have place for 8 soldiers are basically sucking up all the infantry at outposts and bases and therefore need to be gone.
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When this package is used in travis, it overwrites any customisations we've made. Might be worth adding this the to the --require-dev section instead?
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## Bug report
### Basic Information
**Mission version:**
v0.96.6
**Map used:**
Tanoa
**Mods used:**
15:42:55 ShackTac User Interface | …
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Reported cases are:
- Interacting with the ACE weapon resting pod
- Giving orders to garrisons
- Recruiting units
So, seems to be quite random, pretty strange.
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https://github.com/official-antistasi-community/A3-Antistasi-1.4/blob/f11222cffddc9374bae519eb7ec41f654c64f916/A3-Antistasi/initVar.sqf#L546-L548
The code as it is has set markers for mortars and o…
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Bonsoir,
Je viens pour plusieur choses,
D'abord les probléme,
Les atm quand on fait windows ne fonctionne pas (on est sur malden)
Ensuite que on a un sac de 100 de place ou 50 de place…
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In the initVar were only cases for loading the roadsDB of Altis, Tanoa and Chernarus_summer as well as the commands to hide the map-markers.
I'm fixing the issue as I write this.
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The title is self-explanatory.
Every time I launch up Arma 3, no matter which mission I am using the interaction key isn't working.
The red circle doesn't even show up, other Ace3 modules do wor…
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