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### Intent
Hello! I am following up from the [.NET 8 reddit thread](https://www.reddit.com/r/monogame/comments/18lhtb4/net_8_meet_monogame/). Reading [this article](https://darkgenesis.zenithmoon.com…
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I'm trying to port my game from MonoGame and one of the things I'm missing is the `ContentTypeReaderManager.AddTypeCreator` method which I used to avoid reflection when loading content types.
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I'm trying to port my game from MonoGame and I'm missing the `ContentManager.LoadedAssets` property. I use this property in a custom content manager to support unloading (and reloading) individu…
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We need to plan how we want to approach supporting the new graphics APIs: Vulkan, DirectX 12, and Metal.
These new APIs are more verbose and require more setup code to do similar things as previous …
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DesktopGL makes use of SDL to handle gamepads and loads a [community sourced gamepad database](https://github.com/mdqinc/SDL_GameControllerDB).
This database is supposedly more exhaustive than [SDL…
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Type: Bug
I'm trying to debug Monogame using Microsoft's version of VS Code and it keep telling me this isn't a microsoft version. I uninstall several times and reinstalled the official microsoft ve…
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> Chunks are used to store the tile layer data for infinite maps.
https://doc.mapeditor.org/en/stable/reference/json-map-format/#chunk
"Currently not supported"
https://github.com/craftworkgame…
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Right now, to execute the game on macos, you need to run the executable inside the package.
Here's a related discussion:
http://community.monogame.net/t/monogame-3-5-not-generating-app-file-on-m…
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So many years have passed, can this project be built more easily? The construction was not smooth at that time
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And can it be moved to net8?
and windows desktops
for Web ( via Angle maybe) ,, and windows desktops
from looking at the code it seems so..if no one hs tried i might have a go at it..
And c…