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Ive been doing some work with Player VS NPC maps and wanted to do something special with more "boss" npcs like Striders and Combine Choppers. I setup some strider nodes which are /supposed to/ tell st…
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Currently we're using Box::userPlug() to store promoted plugs that are shown in the NodeEditor, and plugs directly under the Box to store promoted plugs that are shown as nodules in the NodeGraph. We'…
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Tested with latest master (1.0.77) and Blender 3.0.1.
To reproduce:
1. open Blender, select 'USD Hydra' render engine
2. create a cube, assign a new material, convert it to MaterialX
3. change M…
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## Essential
- [x] Currently a major flaw in Lua-based NPCs is that there is no proper way to know if the current task/schedule has failed and why it failed. This can be resolved by creating a hook-l…
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### Use Case
We have services that consume themselves the events they produce. The same event id is specified in `sends` and `receives`. On the service NodeGraph, the event is only linked by a `pub…
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Once we have `Node::errorSignal()` implemented for #1115, we need to improve the error handling wherever it is weak in the various parts of the UI. Things to consider :
- Viewer
- Connect to `Node::…
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VNodegraph will be the framework addon powering various other addons such as in-game gamemaster tools, and visual scripting.
The purpose of the node graph will be to add in-game customization function…
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Are there any plans to upgrade the backend SBT code to use AllSome or Split sequence bloom trees, as they're faster in both creating and searching the indices?
They've been implemented, but the lic…
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## Summary
The feature request aims to address the issue of misalignment when displaying multiple parameters over time in Grafana. The proposed solution is to combine multiple panels into a single pa…
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I've been digging into some `Storage` stuff, and thinking about:
* `SourmashSignature` and how we treat signatures and `MinHash` objects as 1:1
* how selectors on databases are really tightly tied…