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Considering the [SDGR](https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=uriserv:OJ.L_.2018.295.01.0001.01.ENG) and the youtube video [Building the single digital gateway together](https://youtu.be/…
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I'm experimenting with migrating Servo away from deprecated compiler plugins to using dylint. It's almost working, but I haven't figured out how to support a lint that looks for the presence of an ann…
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_StoredProcedureQuery_ for a JDBC implementation of JPA must keep track of the JDBC statement instance used to call the procedure. Since _StoredProcedureQuery_ work in a stateful manner, the client pr…
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Hi.
My English is poor because I am an non-English language man. So I used a translator.
what I want.(In order)
1. I will install WaterBase(Ocean) first by default.
2. I will install WaterBase(…
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### What version of Go are you using (`go version`)?
go version go1.16.5 darwin/amd64
### What did you do?
`go vet` fails on discarded cancel function in child context, even though the `co…
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As rust has `union`s since 1.19, shouldn't the API use them, instead of structs?
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The code generation is very bespoke, and I think there's significant scope for simplifying this, but it would be quite a lot of work, so I wanted to gauge the appetite for this before I start.
Curr…
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We'd like to support connections between shaders using multiple outputs, currently we just have a default output and its component connections.
Here's an example of a usd file generated with multip…
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Instead of a simple forest with well-established paths and open areas, we can have very dense vegetation that the player has to cut through to establish paths and passages. In doing so, they player mi…
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- There were some experiments with React hooks and I think we should implement something similar in Seed.
- The idea is:
1. Use The Elm architecture (TEA) for your business logic and keep all bus…