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Might I suggest implementing a smooth voxel system? Transvoxel would be a good one to implement, as it supports Level of Detail with seamless transitions.
http://transvoxel.org/
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Sometimes, some lower LODs have faces that are black when using a texture, or impossibly dark even with a white albedo color and the sun shining directly on it. I wonder if those faces have their norm…
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I know that using Ray is the new way to go for collision detection, but I really wish there was a more robust method to simply ask, does object A intersect with object B in the world space regardless …
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> IMPORTANT : This is a duplicate of #2
# Lidar point cloud classification
## Context
Airborne [lidar systems](https://en.wikipedia.org/wiki/Lidar) generate data in the form of [point clouds]…
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From: https://github.com/UG4/plugin_ProMesh/issues/4#issue-465528469
```
/home/tuf85324/.linuxbrew/Cellar/cmake/3.14.5/bin/cmake -S/home/tuf85324/ug4 -B/home/tuf85324/ug4/build --check-build-syste…
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I was trying to build ug4 with Promesh in a clean build folder, with cmake -DProMesh=ON ../
ugcore and Promesh are up-to-date. My os is macos sierra 10.12.6. The compiler is
```
gcc --version…
hynny updated
5 years ago
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Alright, what do we want to tackle next?
@Host32
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I found a reproducible error when I was trying to build ug4 in a clean build folder, with all plugins up-to-date.
My OS is CentOS Linux 3.10.0-957.12.1.el7.x86_64.
My cmake configuration is
…
hynny updated
5 years ago
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**Describe the bug**
cabal install fails to build packages
**To Reproduce**
Download precompiled cabal 3.2.0.0 binary from https://www.haskell.org/cabal/download.html for x86-64
then run ca…
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It may be connected to #329
Happened in near the same scenario. While experimenting with it, I broke a chest connected to it containing a handful of filtered items. The game became unresponsive in a …