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```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…
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The following extensions are core:
- [x] KHR_debug (#1164)
- [x] KHR_texture_compression_astc_ldr (delegating to #1159)
- [x] KHR_blend_equation_advanced (delegating to #1160)
- [ ] OES_sample_shading…
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```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…
-
```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…
-
```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…
-
```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…
-
_From @slimsag on August 8, 2014 23:57_
We will need an OpenGL ES 2 based renderer to have any hope of supporting Android, iOS, the Raspberry Pi, or other embedded systems.
_Copied from original iss…
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```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…
-
Shaders need to be updated to ES 300 to support WebGL2.
Relevant project here: https://github.com/Jam3/glsl-100-to-300
JMaio updated
3 years ago
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```
Would you be kind enough to let us move controller where lifebars are instead
on bottom ? I dont like to cover gameplay area with fingers and nothing is
happening on lifebars so i can keep my fi…