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Hello, I've a Debian 64bit machine (testing) and installed all development tools needed by osxcross (gcc, clang 3.9, llvm 3.9, llvm-3.9-dev, libxml2, libxml2-dev, libcrypto++-dev, zlib1g, zlib1g-dev).…
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for future reference: https://github.com/LinusU/node-appdmg
the cross platform support seems to be close to finished
maci0 updated
9 years ago
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**Godot version:**
Godot Engine 3.2.3.stable.official
**OS/device including version:**
Mac OS Big Sur 11.0.0 & 11.0.1
Apple M1 Chip
PS4 Dualshock controller (wired or wireless)
**Issue descr…
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It seems like `./build_gcc` will make gcc use the clang assembler.
Unfortunately, this sometimes cause problems. In my case, I get this error: "ambiguous instructions require an explicit suffix (coul…
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### Godot version
4.1.stable
### System information
MacOS - Ventura 13.1 - Godot 4.1.stable - XCode 14.3.1
### Issue description
Exactly what happened on this issue: https://github.com/godotengin…
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We have a couple of cross-platform CGo projects that require custom `CC` and `CXX` specified per os-arch combination.
This is problematic because distgo currently only supports environment specific…
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Go version:
go version go1.19.4 darwin/arm64
Go-SDL2 version:
require github.com/veandco/go-sdl2 v0.4.34
SDL2 version:
??
OS:
MacOS
Architecture:
arm64
Having trouble with cross-pl…
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There's a forwards-compatibility issue with glibc that I've observed on some linux systems during testing. This issue applies directly to our releases, and directly applies to our PyInstaller publish …
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On the [cross-building page](https://docs.conan.io/en/latest/systems_cross_building/cross_building.html#cross-building-with-conan) there's Linux to Windows, Linux to Android, and Linux to iOS... but t…
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Currently the program expects to be able to link to the static libraries in `lib/`. While this saves build time for fresh builds it limits the targets to just four (`linux/amd64 windows/amd64 darwin/a…