-
Parallax Corrected Cubemap를 구현한다.
#17 과 연계해서 구현해야한다.
2개가 연결되는건 아닌데, 이걸 구현해두면 #17 품질이 더 올라간다.
예전에 찾아둔 자료는..
https://seblagarde.wordpress.com/2012/09/29/image-based-lighting-approaches-and-paral…
Jin02 updated
6 years ago
-
https://www.youtube.com/watch?v=PFHD2le0PoM
-
![image](https://app.gitkraken.com/api/glo/boards/5cd231025527c3000fa3cf03/attachments/5eb893576cb04e00112c5284)
![image](https://app.gitkraken.com/api/glo/boards/5cd231025527c3000fa3cf03/attachments…
Bus42 updated
4 years ago
-
- is not smooth because is done on pixel layer (need combination of smooth and step scrolling I think)
- multiple parallax scroll (easy)
-
Salut !
C'est une commande bien particulière... Elle pourrait servir à :
- Faire des transitions à la Zelda entièrement dynamiques (à condition de pouvoir sortir la caméra en dehors de la map).
- …
-
```
What steps will reproduce the problem?
1. happens in parallax scrolling example
What is the expected output? What do you see instead?
I see a flickering at the very end of the repeated texture -…
-
```
What steps will reproduce the problem?
1. happens in parallax scrolling example
What is the expected output? What do you see instead?
I see a flickering at the very end of the repeated texture -…
-
```
What steps will reproduce the problem?
1. happens in parallax scrolling example
What is the expected output? What do you see instead?
I see a flickering at the very end of the repeated texture -…
-
Do these work together? The parallax effect appears to stop working when i add parallax within the `renderRow` method.
-
```
What steps will reproduce the problem?
1. happens in parallax scrolling example
What is the expected output? What do you see instead?
I see a flickering at the very end of the repeated texture -…