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Most examples are working great on Linux, I'm happy to see it! cubicmap and first_person_maze, for example. But the PBR one is not.
Here is a screenshot:
![image](https://user-images.githubuserc…
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Currently, passing an image as a texture is supported, however doing a combination of a base color and normal texture is not supported, hence adding this feature could be a nice improvement.
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I downloaded a PBR texturepack with albedo, metalness and roughness textures and added them as samplers to the app. They remained in the Download folder so probably something happened to them and they…
fekga updated
3 years ago
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Hi there:
I have a scene that is made of a lot of instanced geometries. Its weight is about 40MB, mainly due to the PBR channel textures.
I can import it in a new scene of Spoke without any prob…
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## What just happened?
Upload window does not populate normal map slot when normal map is 16bit
## What were you doing when it happened?
Uploading a gltf file
## What were you expecting to hap…
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I'm currently using HelixToolkit in a WPF app as a 3D render preview for PBR textures. I would like to use an RGBA16_float texture as the primary buffer (forward-rendered) so that I can properly apply…
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I want to say assimp is great and im having great success with fbx now.
My question now however is what is the state of assimp as far as .GLB loading.
https://github.com/KhronosGroup/glTF-Sample…
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I'm using a resource pack called 'Default Improved', it uses parallax mapping when combined with shaders to add a 3d effect. this issue is that when using the parallax setting, the textures for the mo…
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While going through the code I noticed a couple of places now that need much more testing:
- PBR attribute exporting is handled very differently between HDRP and Built-In
- URP support is missing …
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