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This is a common problem for every Tile Renderer I tried.
I'm building a very basic no-code game/experience editor and wanted to implement some position based games where I can input latitude and lon…
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I have a 2 synchronized Azure Kinects and a fully working test setup. When I attempt to integrate the Kinects (on the same hardware system where my test works) within a larger real-time application, …
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### Godot version
v4.0.stable.official [92bee43ad]
### System information
Windows 10, Vulkan
### Issue description
Closer to the edges of Fog Volumes (but still at reasonable distance) …
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**What is an image collection?**
A collection of images is a semantic grouping of two or more associated ome-ngff images and/or image-labels.
This definition could include
- Images which do not …
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Hi
I am using niivue to display a 3d rendering, but the memory used by page is kept on increasing after every swtich to a new image. I believe I am not doing aproper unmount cleanup.
As a par…
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Hi all - please chime in with any and all feedback to help drive the direction of glTF beyond 2.0. Even simple +1/-1's for topics are appreciated.
How much should we focus on building out the soft…
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Hello,
I'm looking at this crate for a voro++ replacement. Performance is as advertised.
But I can't seem to work out how to get the actual coordinates of the cell vertices from the library, jus…
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Hi,
I'm having issues with Drishti Render 2.7 when trying to change to high resolution mode with the file attached. I'm using Windows 10 and these are my PC specifications
Processor: Intel(R) Co…
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Currently volatile.img is stored unencrypted and includes swap, which means that anyone compromising dom0 or getting past full disk encryption can potentially read things that were in application memo…
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Summary:
- Objects with cavities are exported with the cavity polygons facing the wrong way. This is probably a CGAL bug. See proposed fix from CGAL below
- Objects with cavities (with correct winding…