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I've noticed that a couple addons (Natura, BoP) allow placing their mods' respective saplings instead of transforming them into dynamic saplings.
This is a serious game balance issue, because vanil…
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Keybase client lets me add sapling addresses with `$ keybase currency add zs...`. The website still says `You can post either a z_address or a t_address. Sapling coming next release cycle` and pasting…
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### Motivation
When reading §4.19.3 _"Decryption using a Full Viewing Key (Sapling and Orchard)"_ in the protocol specification, I didn't notice any use of the full viewing key (specifically the `a…
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It does not generate a sapling. It generates a tree when a sapling grows naturally or when a bone meal item is used on a sapling.
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**Version:** 0.7.2.5 beta
**Steps to Reproduce:**
**1.** Locate a tree sapling.
**2.** Enter the excavator.
**3.** Press the 1 key to switch to excavation mode.
**4.** Destroy the sapling with …
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Turn on tree growing and fill a flat level with saplings at grass+1.
All the saplings would eventually become trees, assuming that you don't get a physics overload.
It appears what is "supposed"…
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Having upgraded to Zcash 2.0.1, it is now possible to work with (non-diversified) Sapling addresses. It should be less resource intensive to use these. Updated the (minimal) interaction the code cur…
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Haven't looked into this, but figured I'd just report this. Let me know what other information I can give you to reproduce
```sh
sl status && sl ssl
@ 28afa Yesterday at 10:34 mchcopl #440…
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So I'm using sapling with a GHE repo, which doesn't have access to reviewstack (since you can only log into GH with reviewstack). I decided to use the sapling pr stack instead of ghstack since I don't…
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If you take a sapling from the natura mod and put it in the mfr planter there is a very small chance that at some point the planter plants a giant sequoia tree instead of what was put into the planter…