-
Hello,
Πρώτα από όλα είμαι Έλληνας :P , ωραίος και πολύ ωραίο project! :D
Having said and for this message to be readable from other people browsing github, I am trying to port my GLX3 shader based…
-
Let's maybe keep the most important points of discussion about how we are planning on doing this here for now instead of on discord, so we can use markdown and this doesn't get buried too quickly. Unl…
-
## Use case
We would like to be able to dynamically load shaders at runtime like https://www.shadertoy.com or https://www.alma.sh/. Currently FragmentProgram only has a static method for loading as…
-
Hi, your code inspired me a lot, but i still wonder how to support round join in meshline?
I have seen a demo https://www.shadertoy.com/view/lts3Df doing this work in fragmentShader, but it requires …
-
In shadertoy.js if we enable 'SAMPLE_ALPHA_TO_COVERAGE' (`context.enable(context.SAMPLE_ALPHA_TO_COVERAGE);`) the render of sonic-boom would be wrong:
https://user-images.githubusercontent.com/6063…
-
Hello,
I've an issue with shadertoy in OSMC qith Kodi v19.
When visualization is activated, for exemple with 2D Spectrum, I see only background.
I've not animations on bars when music is played
…
-
I think this project spvm does not use "SIMD vector optimizations" this why performance is slow.
**Maybe adding SIMD optimizations can be added to TODO of this project.**
**Result of this projec…
-
### Proposal
support `texelFetch` in GLSL shaders
### Use case
A lot of really cool shaders use `texelFetch`: https://www.shadertoy.com/view/WtfyDj
But when I try to use it, I get this err…
-
I have tried a couple of shaders and saw them working. So I think, even though not all the shaders would work, having a feature to download and try shaders right in the app would be immediately useful…
-
- https://sites.google.com/site/letsmakeavoxelengine/home
- https://github.com/alexdevteam/dmc
- https://github.com/FeralInteractive/gamemode