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Windows doesn't output to command prompt like Linux/Mac does to console, which makes development on Windows much more difficult. Might something like this be helpful? https://gist.github.com/5at/36715…
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Sometimes in the zsdx 1.8 quest, the gameover sequence is stoped randomly (I have to die about 10 times to bring up the bug), (it seams the bug appears when I m pressing directions while the gameover …
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A basic particle system written in C++ and SDL/OpenGL and configurable from Lua would be a really nice addition to the engine to allow for a variety of advanced graphics effects for the game designer.…
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The current master does not compile on with gcc:
```
j:/Solarus-game/Engine/src/SpriteData.cpp: In member function 'const Solarus::SpriteAnimationDirectionData& Solarus::SpriteAnimationData::get_dire…
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If you want to make elemental arrow by example it's a little complicated right now. You can use custom entities but it's redundant to make arrow's behavior mimic the engine, if the engine change arrow…
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According to this topic: http://forums.zelda-solarus.com/index.php/topic,22934.new.html#new
Link is stuck in a barrier in dungeon 2.
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Is it possible to have the Solarus engine as a @libretro core?
This would also separate the engine from the actual game data for distribution.
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Tiles classified as "lava" aren't performing as intended for me, they are only freezing the hero entirely. Can anyone else confirm this?
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I propose to create a 'dive 'ability which would permit to dive like in Link's Awakening.
This ability could be assigned to an item (for example scales variants) so an amelioration could be used to di…
doc- updated
10 years ago
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Streams in dungeon 2 2F NE should remain blocking ones.