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It successfully creates a Haxe directory for my project. However, I am unable to compile my project. Attempting to build from within Visual Studio creates the following output:
```1>------ Build st…
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After the April 18, 2024 update, the following error occurs on Mac:
> An error occurred while launching this game : missing executable
> /Users/sim/Library/Application Support/Steam/steamapps/comm…
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**Your Godot version:**
v. 4.0.2
**Issue description:**
Godot's tile system is very advanced, but the documentation could be improved in a few places. As an example, as someone who likes to build…
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Hard edges on translucent sprites `env_sprite` with `World Space Glow` render mode `(9)` in Source engine games, also affects to `env_lensflare` in Black Mesa
### Software information
Tested on Ha…
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I've left this for like 2 weeks, but it's becoming more irritating now that it's happening more frequently.
The crashes I experience is related to holding down the Shift & Ctrl keys while building …
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When unzipped and copied under `Engine/Plugins/`, with UE restarted, it pops out a messages says the UnrealCV module not found and there is a loading error. P.s. I am on macOS sierra 10.12.4
![image…
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I found that UE4 crashes with EXCEPTION_ACCESS_VIOLATION when CheckWindowSize is checked and repeated resizing of the target window.
Reproduction steps
1. Create New UE4.24.2 project and enable …
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Tested on 3 different PCs - same issue everywhere.
Visual Studio 19 with Python 3.9 and .Net desktop are installed.
**Steps to reproduce:**
1. Create blank project in UE 5.0.3
2. Enable Project …
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我把插件部分直接移植到项目,也在项目属性页面添加了
“D:\UE4ProjectTest\MyProject\MyProject.uproject” -skipcompile -audiomixer
但是编译移植报下面的错误,直接用作者原本的项目是能编译也能运行的,请问是还缺什么步骤,或者哪里没对么,用的是UE5的版本
1>D:\soft\Program Files\Epic Games…
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When running the first time in a (fresh) IntelliJ setup I get the following error (tried twice hit it twice):
```
06:49:17.397 [main] INFO o.t.game.client.HeadedGameRunner - Launching game, versi…