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This was sometimes a problem even in v2 cocos, but it was fixable by disabling rotated frames inside sheets or sometimes with POT textures. This problems still occurs with Sprite Builder too. So you i…
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I am not sure if this is already implemented as sdl2 already supports sprite animations (if it is please disregard)
add an tag to themes that supports all the parameters for sprite animations.
This…
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Sub-task of #2311
Refer to that ticket for guidance / overview of the plan for the sprite animation system.
Implement a usable system for defining and changing inhand sprites of a particular item,…
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Now we can change the sprite's texture easily by `sprite.set_texture(...)`. We can manually set the sprite's texture to do animation but we should have a convenient way to do it.
One way in my mind i…
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This kind of big change would require the use of viewports to render AnimatedSprite3D as our base object rather than just AnimatedSprites. It would enable us to do some cool 3d effects such as rotatin…
saluk updated
1 month ago
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In your respective branch, I want you to create the required nodes and scripts for a basic enemy type for the player. This enemy can be melee or ranged to start off, but it needs to have these basic f…
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**Is your feature request related to a problem? Please describe.**
I want to change the background priority of sprites programmatically, in order for them to move in front or behind the background as…
sttng updated
3 weeks ago
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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Set ImagePoin…
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**Prerequisites**
To complete this task, you will need access to our [tower sprites](https://drive.google.com/drive/folders/10yNcUe3uT87DD0WPacQPUutjIntSRG7c). Ask @Kvel2D or @Praytic to provide you …
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Hi.
I was going to add simple character animation of Spriter (scml) to Overlap2D (latest) but size of imported object is many times bigger than normal object. So for testing I made simple 100×100 px …