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saluk
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PyWright-godot
An implementation of the PyWright Casemaker in the Godot engine
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Minor evidence display issues
#101
saluk
opened
22 hours ago
0
issue with multiple flags in the flag command
#100
saluk
opened
22 hours ago
0
For the guide - while lists can jump to a label with spaces in it, the goto command can not
#99
saluk
opened
2 weeks ago
0
Refactor script execution to clarify what line number means
#98
saluk
opened
2 weeks ago
0
Macro to check whether _selected was profile or evidence is not working in gdw
#97
saluk
closed
2 weeks ago
1
Goto behavior doesn't match exactly
#96
saluk
closed
2 weeks ago
1
Fix that allowed loading saves from the casemenu now doesn't allow SAVING when doing a new game
#95
saluk
closed
2 weeks ago
1
Ability to mark previously seen investigations similar to how talk options can be marked off
#94
saluk
opened
3 weeks ago
0
Possible framerate related issues
#93
saluk
opened
3 weeks ago
0
Custom sound effects revert when loading a save
#92
saluk
closed
2 weeks ago
2
Text blip sound appears to clip
#91
saluk
closed
3 weeks ago
1
Music that has stopped starts playing again when loading a save
#90
saluk
closed
2 weeks ago
1
Explore text blip timing
#89
saluk
closed
3 weeks ago
1
Auto text option
#88
saluk
opened
3 weeks ago
0
Add text history
#87
saluk
opened
3 weeks ago
0
Screen layout options
#86
saluk
opened
3 weeks ago
0
Sounds for highlighting buttons
#85
saluk
opened
3 weeks ago
0
Tweaks for button highlight
#84
saluk
opened
3 weeks ago
1
Sort saves in recently saved order
#83
saluk
closed
3 weeks ago
0
Sort saves by most recent first
#82
saluk
closed
2 weeks ago
1
Localmenu2 - looping over a pause
#81
saluk
closed
2 weeks ago
1
Sound looping is not seamless
#80
saluk
closed
3 weeks ago
1
Add warp command
#79
saluk
closed
3 weeks ago
0
SaveableTween
#78
saluk
opened
1 month ago
0
the font spacing for case titles on the casemenu changes when new case is selected
#77
saluk
closed
3 weeks ago
0
Blockers and screens
#76
saluk
closed
1 month ago
0
Improve sounds.txt test
#75
saluk
opened
1 month ago
0
Improve 4 line text splitting
#74
saluk
opened
1 month ago
0
Examine test script seems broken
#73
saluk
opened
1 month ago
0
Fix some regressions related to text
#72
saluk
closed
1 month ago
0
See if we can disassociate the currently running script from wrightobject
#71
saluk
opened
1 month ago
0
blinkmode stuff is probably not saved with a sprite
#70
saluk
opened
1 month ago
0
More graphic declarations supported (everything except framecompress which is only for .gif animations - which aren't supported anyway)
#69
saluk
closed
1 month ago
0
Portraits smaller than screen width display in the center of the screen rather than attached to the bottom
#68
saluk
opened
1 month ago
0
Does not support "loops" values other than 0 or 1
#67
saluk
closed
1 month ago
1
More bug fixing
#66
saluk
closed
1 month ago
0
Refinements sep10
#65
saluk
closed
1 month ago
0
Refactor how textbox and arrows detect cross examination
#64
saluk
opened
1 month ago
0
Add more comprehensive tests around logic
#63
saluk
opened
1 month ago
0
Loading a saved examine loads incorrect crosshairs
#62
saluk
opened
1 month ago
0
Convert to Godot 3.6
#61
saluk
closed
1 month ago
0
make 3d objects load on release builds
#60
saluk
closed
1 month ago
1
Fix tests/text.txt processing
#59
saluk
opened
1 month ago
0
Debug timing
#58
saluk
closed
1 month ago
0
Some debugging tweaks implemented while verifying macros in a game folder are run
#57
saluk
closed
1 month ago
0
Label saved games
#56
saluk
closed
1 month ago
0
Fix a bug with scrolls that was introduced by 3d. Fix some situations…
#55
saluk
closed
1 month ago
0
Support surf3d, mesh, region3d, and examine3d commands
#54
saluk
closed
1 month ago
0
Variable expansion
#53
saluk
closed
2 months ago
0
Object compatibility
#52
saluk
closed
2 months ago
0
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