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Hello,
I am working on designing a scenario containing several fire shapes and sizes for fire detection purposes.
I have created the fires using UE4 particle systems, however, when I start the simul…
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I figured out how to get working the vertex painting and i wanted to make a height lerp vertex painting, but i haven't access to the shader params, so i moded the plugin to expose the ShaderMaterial i…
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``` java
package org.adammarker.sloth;
import org.eclipse.swt.graphics.RGB;
public interface LSL {
static final RGB KEYWORD_RGB = new RGB(134, 37, 84) ;
static final RGB EVENT_RGB …
ghost updated
11 years ago
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https://github.com/e00E/Age-of-Empires-II-Grid-Generator/blob/38a2c32f19959c45e38c651468fbaf5809465f46/grid_generator.py#L21
I suggest casting to `int` in line 18. Currently, spacing is `51.2` whic…
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**Describe the project you are working on:**
Terrain that is loaded from geodata. ([Geodot-Plugin](https://github.com/boku-ilen/geodot-plugin))
**Describe the problem or limitation you are hav…
kb173 updated
5 months ago
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I know this might not be the best place to post this but has anybody written a surfaceplot shader similar to
https://vispy.org/gallery/scene/surface_plot.html
for PyGFX?
I don't really want …
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Id like to use Puremaps + OSM scout server for hiking/biking, however the level of detail in the maps is insufficient when using the offline profile and the OSM maps. The OpenCycleMap maps are far be…
piggz updated
3 years ago
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**Introduction or background of this discussion**:
Guide for running the example of robot/lifelong_learning_bench/semantic-segmentation
**Contents of this discussion**:
These days I was …
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have each Player store their own copy of the Map and tile_frame cache that represents the state of exposed tiles as they were when last visible.
Currently, changes to exposed tiles where enemy Di…
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When I place a new token on the map, it can't be moved with the mouse. I can move it with the arrow keys, and I get this error
![image](https://github.com/user-attachments/assets/fa532f88-622d-4a27…