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**Describe the bug**
`BufferGeometryUtils.mergeVertices()` truncates all coordinates causing it to miss some neighboring vertices which are closer than the threshold sensitivity given to `mergeVert…
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**Is your feature request related to a problem? Please describe.**
I can't get three-mesh-bvh working in my project with InstancedMeshes.
**Describe the solution you'd like**
Please add …
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### Description
I've tried to read all the discussions and PRs about the recent addition of BatchedMesh to Three.js.
There is still a WIP, or at least questions, about how geometry groups suppor…
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After i npm I three-mesh bvh, I import {computeBoundsTree, disposeBoundsTree, acceleratedRaycast} from 'three-mesh-bvh' in a js file, and the console reports an error: You may need an appropriate load…
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Currently the APIs available for reducing draw calls include:
- [`InstancedMesh`](https://threejs.org/docs/?q=instanced#api/en/objects/InstancedMesh)
- [`BufferGeometryUtils.mergeBufferGeometries(…
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### Describe the bug 📝
I am trying to export the fragments to glTF, but the exported glb-file is invalid. glTF validator produces lots of errors and the file doesn't open in Blender
Whether it's…
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This issue attempts to pull the various /collections discussions into a single issue.
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Thank you for providing this great tool!
I was wondering if there is a way to convert exported BVH back to SMPL.
The npz (only trans and poses) for SMPL is enough since there is no loss and scalin…
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### Describe the bug 📝
I am following the tutorial from https://docs.thatopen.com/Tutorials/Components/Core/IfcRelationsIndexer
When we follow the steps here, the panel with options does not show up…
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**Is your feature request related to a problem? Please describe.**
I'm looking to generate `.bvh` files from animations in Threejs.
**Describe the solution you'd like**
Can `three-mesh-bv…