-
```
./mach run -r -- https://manishearth.github.io/webxr-three/examples/webvr_paint.html
THREE.WebGLRenderer
105
THREE.WebGLRenderer: WEBGL_depth_texture extension not supported.
[2020-02-14…
-
I would like to include .PLY files using this extension.
ThreeJS has a PLYLoader implementation: https://github.com/mrdoob/three.js/blob/master/examples/jsm/loaders/PLYLoader.js
And there seems …
situx updated
5 months ago
-
I'd like to be able to custom JSCadFixture. Specifically the size, background colour, and positioning of the ThreeJS camera.
I was wondering are there any thoughts about the best way to do this. M…
r-bt updated
2 months ago
-
Dear @trusktr,
Hello, my name is Karim, and I am a 3D web developer.
I came across your [post on LinkedIn](https://www.linkedin.com/posts/joepea_over-the-past-few-days-ive-been-making-two-activi…
-
**Is your feature request related to a problem? Please describe.**
The WGSL spec. defines a language extension called `readonly_and_readwrite_storage_textures`, which we can and should support.
…
-
Hi I get an issue after loaded xxx.wasm file, i just try to use the demo in my application(in react/iframe environment, it is not iframe container issue), if anyone know what cause the issue and how t…
-
### Description
GLTFLoader outputs an empty Group when multiple scenes refer to the same root node. I created a simple cube in Blender, exported to glTF. This works fine. But when I duplicate the s…
-
Got some basic blocks rendering but I want to have my original particle life demo added here
Make it use a quad tree structure (potentially need a toroidal quad tree)
-
当threebox(threejs)与mapbox结合时,相机的处理比较麻烦,在mapbox中 threejs相机与模型的矩阵是同时变换的,并且相机位置一致是000,这就导致3drender一开始就加载了所有的子模型,当3dtiles模型大的时候 3DTilesRenderer工具内存就会奔溃。
-
Hi. I got a basic code working for any version of THREE that is 79 or below, but I when try any version that is 80 and above I get the error "Uncaught TypeError: Cannot read property 'WebGLRenderer' o…