-
This is to be a game about exploring a procedurally generated world 2D world and building a base to raise the creatures found in the world. The creatures can be battled against other npcs' creatures i…
-
**Is your feature request related to a problem? Please describe.**
No
**Describe the solution you'd like**
Towny support connecting teams to towns/nations, auto adding members to towns (if they a…
-
When I use the local map in my hometown I find lots of good stuff. It would be great if I could add another city´s data, published from WMS/WFS so I can use the same map outside my hometown. There mig…
-
The level of a Town determines that Town's maximum population. Current population will grow until it reaches this limit.
Unclaimed Towns are claimed by the player by sending 1 unit of population fro…
-
When executing "/town new test" an errormessage appers.
This is because in towns.lua a SQL command contains a field which is not existent.
Can be fixed by changing line 30 and 31 in towns.lua to:
`…
senue updated
5 years ago
-
I have a simple mapping that is being called 3 times for each element in an array.
Here's my example:
```
mapperFacotry.classMap(TestDb.class, Test.class)
.mapNulls(true)
.field("nam…
-
I seem to be becoming vilified in towns despite doing only the good quests.
I cant seem to figure out whats causing this other than maybe taking stuff from lockers? does that cause karma loss in ec…
-
### Preliminary checks
- [X] I've checked that there aren't [**other open issues**](https://github.com/ihhub/fheroes2/issues?q=is%3Aissue) on the same topic.
### Describe the problem requiring a…
-
## Motivation
I make many Mapbox-based maps for various clients, and almost all of them use a combination of some basemap (either Mapbox or Maptiler) specified by a style file, plus a bunch of addi…
-
Would be cool if there was a command or something in-game for the towns/nations to set their color on the dynmap