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Good morning John,
I am testing your VF-BlenderAutosaveRender and is pretty amazing. Is super stable and everything is working like a charm but I was wondering if there may be any cache to add additi…
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Nominal focal length is the number printed on the side of a prime lens, e.g. 50 mm. It’s used to unambiguously describe which lens is needed for a shot, and gives a good (but approximate) indication o…
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Greetings!
I am Image Engine's new color supervisor. Over the past 5 months, I've had fun learning the pipeline and especially seeing Gaffer used to its full potential.
In that time I've seen a …
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Hello,
Thank you for all the hard work done on the codec and implementation of Video Effects SDK.
Nvidia added [new?] a number of options [beta] that look like useful for video encoding, can you p…
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### Description of Issue
I wrote this after a discussion with @meshula earlier in the week. He encourages contributions to the USD GitHub repository so I am taking the initiative and proposing thi…
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Release announcements are a good way to promote the project and gain contributors.
I've written a draft for the announcement [here](https://hackmd.io/@xmxSgN6MSImJPcY4MOKfjA/Hkwzasbaj/edit). It sho…
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A ribbon trail particle looks fine with DX12 Atom:
![image](https://user-images.githubusercontent.com/5432499/221319674-6354beb7-686a-485b-8fea-7b2e49ccba3b.png)
However, the same level and the sa…
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### Describe the project you are working on
I'm working on a game that visually I want to resemble old 2000's games. So I wanted to make shadow volumes with a shader and some gdscript, but I can't.
…
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Hi friends,
I’m a CPU architect at Ampere Computing where I do performance analysis and workload characterization. I also serve on the [SPEC CPU](https://spec.org/cpu2017/) committee, searching for…