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/facetoface As more of us as vendors enter The Metaverse™, we should warm up previous discussions around showing web content within a WebXR session.
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First of all, this project is absolute amazing. That's what I'm waiting for since I own the Leia Lumepad 2.
I'm web-developer and working on a LIF viewer (https://www.duttke.de/en/lif/) - I'm working…
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These specs - https://github.com/immersive-web/depth-sensing/pull/42 are already implemented in the oculus browser.
This allows using depth sensing for occlusion.
We need to make sure we don't break…
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We can drive further cross-UA conformance for UAs built atop OpenXR. Another package of JSON mappings could map each WebXR input profile to its corresponding OpenXR interaction profile, defining whic…
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To improve experienced latency, we would want to adapt the video streams for the WebXR Client to use some sort of late latch technology like asynchronous timewarp to adjust the frames based on the lat…
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## Turn non-AR demo in AR
- use `xr.baseExperience.featuresManager`
- use background remover feature
- use plane detection and hit test
- use anchor system (might need a new demo)
- remove floo…
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### Godot version
v4.2.beta.custom_build [f71f4b80e]
### System information
Chromium-based browser (Brave) on the desktop, and Oculus browser on the Quest 2
### Issue description
Trying…
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I know Chrome has supposed AR support behind their WebXR flags but after trying all versions I could find (stable, beta, dev and canary) none of [the official samples](https://immersive-web.github.io/…
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Hello,
Thanks for the great project. Unfortunately I have a small problem with the Blender files.
In all Blender files graphics are missing.
Example angel.blend
Path 'C:\xampp\htdocs\git\h…
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Related to #1267
It seems to me WebXR core and some additional modules aren't too much more dangerous than fullscreen.
By skipping the permission prompt for some features we can save the rathe…