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The asteroid spawner calculates a random position for the asteroid by trying not to collide with anything else. The current thing constructs a valid range by taking all possible x/y coords, pulling o…
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E.g. asteroid generator
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This code is very CSC 103-style, which is not necessarily robust and good Java coding style, and in the long run, becomes a big mess of unmanageable code. There's a lot of redundancy, and very little …
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### Environment
- Game Version: 21040900
- OS Version: MacOSX
### Detailed description of bug
Trying to pressurize enclosed spaces in asteroids are impossible, there seems to be some sort of b…
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**Important**:
Please make sure to first read and sign the agreement at [ahoy.twilio.com/code-exchange-community](https://ahoy.twilio.com/code-exchange-community) before proceeding here.
**IMPORTA…
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only display lines for the N nearest asteroids (less clutter/more performance), N being defined by user
Ethaw updated
7 years ago
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```
With 3rd version from moonquake
```
Original issue reported on code.google.com by `loic.lef...@gmail.com` on 18 Mar 2012 at 2:00
Attachments:
- [pirat-asteroid-headquarter moonquake v3.png](http…
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### describe the feature you'd like to see
i've always loved bookmarklets like the asteroids one from many eons ago
so Q: how feasible would it be to make a Cobalt based bookmarklet, installable thr…
muuyo updated
1 month ago
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Currently, the tools that support the Uncharted Space tiles and Discordant Stars faction tiles all represent them in different ways, which prevents generating a map using one site and using it in anot…
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Similarly to how Freelancer handles asteroids and nebulae as scalable "zones" using an invisible deformable sphere/cube mesh, this proposal would introduce a sphere and cube for freelancer which can b…