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Hey,
In case someone actually wants to fight against demon hordes, a few improvements could be made to make life easier.
- Splash damage! Especially weapons like PPCs or missiles seem to suffer …
haarp updated
4 years ago
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## Description
This issue proposes adding advanced testing scenario features to Autocannon that include the possibility of running configurable load tests that support ramp-up, spike and cooldown b…
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Applicable to All weapons:
- Counts as +5 damage for PSRs
- Counts as +10 damage for PSRs
- +1 to number-of-crits roll
- +2 to number-of-crits roll
Applicable to Non-cluster weapons:
- Dam…
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**Short Description**
It's well known that the current weapon sounds are terrible. It'd be nice to get a replacement for these so weapons don't sound like a toy.
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i would like to 1. produce a cannon factory, 2. mount CC controlled ai autocannons around my base to defend it and 3. be and arms dealer
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### Mod Name
Create Big Cannons
### This issue occurs when only Valkyrien Skies, addons, and the mod I have specified are installed and no other mods
- [X] I have tested this issue and it occurs wi…
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So what is you feedback for handheld weapons? What could we add? I still need to fix a few bugs and do something for children entity.
Also I am very much looking forward to see a few of your builds! …
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Randomly facing an issue
Log:
`Error: overwritten\n at writeSync (/workspace/development/app/node_modules/thread-stream/index.js:465:13)\n at ThreadStream.write (/workspace/development/app/node_mo…
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So I actually had the DRG API idea a while ago, glad someone actually did it lol.
Have you thought about including weapons, builds, overclocks and the like?
If so, I'd be happy to offer my assis…
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The max call stack error that was closed in v4.1.1 is still occurring.
It can be reproduced using the following code :
Node v-8.11.1
OS - Windows 10
Bloomrun v-4.1.1
```
const bloomrun …