-
repro, modifying the `basic_ui` example
```rust
use bevy::prelude::*;
use bevy_cosmic_edit::*;
fn setup(mut commands: Commands, mut font_system: ResMut) {
let camera_bundle = Camera2dBundle…
-
## Bevy version
0.14.0
## \[Optional\] Relevant system information
System independent.
(Tested on macOS 14.5 M2 and WASM)
## What you did
Added UI overlay to gameplay.
## What wen…
-
## What problem does this solve or what need does it fill?
When working with third party dependencies, it's very common to get inscrutable errors about how the trait `Plugin` (or `Component` or `R…
-
I'm not sure if this is a real issue or just the reality of floating point precision, but I wanted to at least flag it as suspicious.
I have a simple scene with a floor collider of shape
```rust
…
-
Hello, I've been giving this plugin a go in a project of mine and was wondering if you plan on supporting the bevy-inspector-egui plugin at some point, or know of a way to get it working with your plu…
-
## ABOUT
This is the permanent issue to submit your own tool/importer for listing on the following page:
https://ldtk.io/api/
Don't hesitate to ping me on Discord if I take too much time taking…
-
I'm attempting to update the docs of [Bevy](https://github.com/bevyengine/bevy), a relatively large Rust crate.
Building the docs using `cargo doc` initially takes about 90s. Rebuilding the docs us…
-
Add option to enable inner shadow
(see https://github.com/StaffEngineer/velo/blob/main/assets/shaders/shadows.wgsl for inspiration)
-
Hi Thomas,
When I run `cargo run`, I get the following log and crash. This looks like something from bevy?
### Short log
```
Running `target/debug/surveyor-graphics`
2023-12-20T05:10:3…
-
Building the repository as of 5e802b822222dabc729c7093043b74c028051519, dependency `winit v0.24.0` requires `Cargo.toml` configuration to select a feature to build for unix: `x11`, `wayland`. I've tri…