-
The following code is obsolete regarding three commended lines:
```
- (void)handleTextViewDidChangeNotification:(NSNotification *)notification
{
if (notification.object == self)
{
CGRect line = […
-
Hello, I'm having this issue on my project:
I'm using wow.js + fullpage.js
When I try to position an object it works fine until I set bottom or top, if I do on my desktop works fine and great but des…
-
I absolutely love this extension but I haven't been able to use it because the autohide (force visibility) function tends to act up. I had to go for the standard and boring 'dash to dock' instead wher…
-
Win 11, D12.2 p1, 4k monitor, 32bit App, DPI Unaware.
I have added vcl.StyledTaskDialogFormUnit to the Project .dpr, and am experimenting still with StyledTaskDialog component added to the project un…
-
I have an Aseprite file in which the bottom layer is an animated character and the top layer is the character's hat. I'd love the ability to show or hide the hat at runtime in Unity.
In the current…
-
Video (touches are rendered with Android debug options):
https://drive.google.com/file/d/10U08AKRGyUiU1J5MQtM26ohPvv-Hc3qn/view?usp=sharing
Modified latest `master` to make the issue more easy to …
-
When you set the global offset property at, let's say 200px and then you have animated elements near the bottom of the page that's under the 200px mark, it causes those elements to never animate.
-
### Issue Description
While running the app this warning is showing. How to fix this?
### Code Snippets
MapComponent.js
const snappingPoints = [draggableRange.top,draggableRange.bottom];
const…
-
Currently, if you're doing some section with smart tiles and want to change a single tile, you need to jump through several hoops to switch between normal tiles and smart tiles. Likewise, animated til…
-
Long textviews should be possible to expand/collapse, by pressing an arrow. The arrow should be animated accordingly with the state of the long textview. The textview should be faded at the bottom whe…