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How do we safely remove the plugin in the map after we use it?
I tried removing it through: map.removeLayer(collisionLayer);, the labels are remove, but the rendering is messedup such that it affec…
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### Describe the bug
NavMesh won't even attempt to generate if there's a Terrain in your scene or you have a big mesh loaded in (In terms of poly count). Removing either works fine.
### To Reproduce…
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## Update
First pass of an MMI implementation was merged in #340, improved in #402 and individual commits
Redesign of the data structure was laid out in #524 and implemented in #523.
This ti…
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The falling leaf particles actually spawn _inside_ the block they come from, which is no issue if they are going downwards, but if they are going sideways, they can collide with other leaf blocks, res…
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Thank you for the library.
I'm currently using the vector maps with the new [Marker Collision Management](https://developers.google.com/maps/documentation/javascript/examples/marker-collision-managem…
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I am trying to use the on_collision callback on ego vehicle, but I found out when the collision happens, the callback is not invoked. I am using apollo 3.5 + lgsvl2019.09 with the map of BorregasAve. …
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I've been trying to look for a fix myself other than changing the collision group to COLLISION_GROUP_DEBRIS which isn't really a smart idea regardless.
Counter-Strike: Source (and possibly other game…
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_Originally written by **Spooky Spooks | 76561198040926907**_
Game Version: 1.1.955
*===== System Specs =====
CPU Brand: Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
Vendor: GenuineIntel
GPU Brand: Intel(…
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Currently, if multiple mappers use custom decorate classes with editor numbers, they can run into collisions (not sure if these collisions are a big deal, but there are startup console errors at least…
ivxvm updated
2 years ago
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```bash
/home/hyx020222/planner_ws/src/Fast-Planner/plan_env/ThirdParty/sdf_tools/src/sdf_tools/sdf.cpp: In member function ‘std::vector sdf_tools::SignedDistanceField::LocationToGridIndex3d(const Ve…