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The steps of drawing I did was:
Acquire DXGI surface context (11 on 12 Device) For a DX12 texture -> beginDraw -> pushAxisAllignClip -> push matrix -> draw paths ->pop matrix -> popAxisAlignedClip ->…
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Here's the error I got:
```
rust-analyzer failed to load workspace: "cargo" "--version" failed, exit code: 1
stderr:
error: no override and no default toolchain set
```
It works before upgra…
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Any idea why d912pxy have lower overhead than native? Is the paradigm partially applicable to DXVK?Thanks.
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The main reason this breaks seems to be that nightly is now emitting unused imports as warnings, which there are several of shown in my testing below. I've included a sample invocation, but if you nee…
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It seems like BeginDraw()/EndDraw() might be saving a COM pointer somewhere. ResizeBuffer throws saying back buffer resources need to be released first. ResizeBuffers executes without errors without t…