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Hello! I am very sorry to bother you again with a similar question. I learnt about the construction of the initial elevation of the surface and tectonic motion in the companion folder, but I didn't fi…
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I am trying to extract the displacement from a modal analysis for specific modes.
I am using the following code from the examples:
`from ansys.dpf import post`
`resultFile = 'pathToMyResultFile…
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> WIP
There are columns that are standalones :
* RowId
* Mnemonics
* Synopsys
* Opcode
* Domain
* number of operands
* Brief description
There are columns that are to be simply grouped…
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Dear Cinnamon team,
thanks a lot for all your efforts in version 2.6.13!
When I open a menu, e.g. in Terminal or JDeveloper, etc. I do get a displaced menu/tooltip as in the screenshot. Sometimes it…
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I see no suffix listed for displacement maps.
Also, [in the old UE4 wiki, they used "_DP" for this](https://www.ue4community.wiki/Legacy/Assets_Naming_Convention) which doesn't conflict with your …
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On the bottom left you can see the colorramp is connected to the base color (which is connected to the material output node) Everything seems as it should be but still I'm getting the wrong color on m…
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When any debug overlay is enabled _(chunk borders, hitboxes, etc.)_ there is a visual glitch where the block-breaking overlay is offset from the block.
It is present when the internal shader is ena…
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### Description of the enhancement or error report
Tensor mechanics has switched so that the displacements are passed in as a vector:
displacements = 'disp_x disp_y disp_z'
It would be nice if the …
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When Hammer is launched, the displacement page of the face edit sheet appears briefly before being replaced by the main window.
![image](https://user-images.githubusercontent.com/19228201/87730543-f2…
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We should use a displacement/normal map to bend the blades of infinigrass (tm) as you walk through it.
Basically just a massive looped texture which you draw on with your feet.
Note that this textur…
avaer updated
2 years ago