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A-Frame Version: 1.4.2
Platform / Device: chrome for windows different versions, oculus quest2 browser
I'm trying to export scene from Blender to my AFrame based web page for VR. For some reasons …
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I've been looking at some generic Three.js / A-Frame performance improvements related to updateMatrixWorld()
See: https://github.com/mrdoob/three.js/pull/25142 for background.
@dmarcos suggested…
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大佬可不可以详细的写一下我怎样加入灯光啊
import { ModelObj } from "vue-3d-model";
export default {
components: { ModelObj },
data() {
return {
publicPath: process.env.BASE_UR…
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### Main TODO
- ~~WebGL Support~~
### Secondary
- Finish major shader features. This includes:
- Vertex deform functions
- Texture mod functions
- lighting/reflection
- teleporter functions.
…
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This ticket is a request for comments/progress tracker for adding **textured area lights** as an extension to the current LTC implementation.
[![image](https://user-images.githubusercontent.com/430…
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The following example is from mitsuba2 official document:
```
```
and this just used one map.
My task is to use four textures choosed from the followi…
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### Description
In the [color management documentation](https://threejs.org/docs/#manual/en/introduction/Color-management), under "input color space", we give general guidelines on when to use diff…
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I can't find texture map or blender file of ball scene in RefNeRF repo, but I see relighted result of ball is reported on your paper. Is there any script file you guys used for relighting the ball?
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Any pointers?
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```
Armory v2021.5 ($Id: 99497c80048d5b0614144ab4b87fb2303e416be2 $)
WARNING: Logic node tree and generated trait names differ! Node tree: "movement", trait: "Movement"
Armory: Using CPU for enviro…