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```
hi guys,
is here any way to export the champ with all animations included ?
```
Original issue reported on code.google.com by `yavuzgu...@gmail.com` on 4 Feb 2015 at 6:51
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in relation to [#](https://github.com/webaverse/app/issues/2511) the public/animations directory should really be cleaned up
- [ ] naming convention needs to be standardized
- [ ] unused directo…
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Hi @yohanshin ,
I've been trying out different videos using WHAM, and so far the results are always good. However sometimes I have noticed that WHAM can miss a person for a frame or two. Obviously …
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**Prerequisites**
To complete this task, you will need access to our FBX models. Ask @Kvel2D or @Praytic to provide you with these models.
**Step 1**
Download models from [Google Drive](https://d…
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```
hi guys,
is here any way to export the champ with all animations included ?
```
Original issue reported on code.google.com by `yavuzgu...@gmail.com` on 4 Feb 2015 at 6:51
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I have the new versions installed and trying to figure out how to just send a change in mesh back to CC. I see the button send mesh, but that just gives a message in CC "Frame Sync Received". Not sure…
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Request
Hobgoblin
-art
-final art
model
final model
miniboss weapon
(Great sword)
(Shield)
(Tree?)
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Pipeline for Makehuman character (1) Makehuman (2) Mixamo (3) Game Guru Max. I had successfully imported three
Makehuman characters into Game Guru Max last week, but one week later I had no success, …
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When I created a custom attribute in FBX that is a list of numbers, using assimp cannot read this list of numbers, only one number can be read. In aiMetadata.
I hope to be able to read this lits of n…
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I made a Luntik model in AutoDesk for the game, and then decided to download it. Converted to a uri and got black snot! Everything is stable at AutoDesk. (I'm using .fbx, if it helps)