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I am getting numerous build errors when trying to compile the robotrix project in VS 2017- see below. I also tried to run the UE project file which resulted in failing to build `robotrix`, `AnimNode` …
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switch case for while 之类的支持么??
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dataContext.Add 参数实际传入类型为int64,引擎调用本地函数签名类型也为int64,但引擎应该是作为float进行处理,导致出现精度问题,这个问题能解决下么?
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Found a bug when trying to run RMC on Android (Oculus Quest is the hardware I'm using, not sure if the same crash happens on other devices).
I have a simple BP that makes a box from a hard-coded li…
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写了一个规则引擎的插件,使用的时候发现gengine的DSL语法只支持一个接收一个参数,对于go这种语言多返回值的时候,很难处理
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Just use the go mod configuration:
`module ruleengine
require gengine v1.4.7
replace gengine => github.com/rencalo770/gengine v1.4.7
go 1.15`
when running command: go mod verify, there al…
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You may need to make a BSD licence file for your framework "gengine" to make everyone use it without worry. not only just a BSD label.
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I think it should be easy to support logic NOT (!) operator.
The rule would looks like:
```
rule RuleOne "Some rule description." salience 10 {
when
!(someContext.attributeA.Match…
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specific commit links broken in:
http://clarkkromenaker.com/post/gengine-04-rendering/
could you also add some up to date tutorials for making a simple game
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engine/gengine.go ExecuteConcurrent函数 r变量闭包了,应该用rr
`eMsg = append(eMsg, fmt.Sprintf("rule: \"%s\" executed, error:\n %+v ", r.RuleName, e))`
其他几个模式,带有并发的都有这个bug,可以修改下~