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- **Swayfx Version:**
- `sway version 0.3.2-19414f6 (Jul 9 2023, branch 'master')`
- **Debug Log:**
- [sway.log](https://github.com/WillPower3309/swayfx/files/12445405/sway.log)
- **Con…
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- [x] Experiment more with pins
- [x] Relative coding of chains to increase letter frequency
- [x] Code beginning of chain (BOC) using rows
- [ ] Reduce BOC markers by allowing a different color pe…
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@xJREB I was not able to create a project so I'm dumping everything into this issue for now.
@Efode-r2d2 I have pushed a branch https://github.com/adr/adr-manager/tree/vue3 which is an _orphan_ bra…
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### Type of issue
Other (describe below)
### Description
_This issue has been moved from [a ticket on Developer Community](https://developercommunity.visualstudio.com/t/Feedback-on-the-Common-web…
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https://herbertograca.com/2017/11/16/explicit-architecture-01-ddd-hexagonal-onion-clean-cqrs-how-i-put-it-all-together/
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No slither.io, o fundo tem um padrão hexagonal. A gente podia replicar isso pegando a posição da minhoca e fazer um fundo "falso" que reposiciona os hexágonos de acordo. Algo como um cálculo modular.
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In the same way there are hexagonal and square standards, I feel there should also be a circular standard. It's a pretty common design pattern for illustrations (in the way that hexagons and squares f…
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This is something great that you started; a lot of people are looking forward to how this project shapes up. I know it's been a while but would you be willing to build an example domain end-to-end and…
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One useful feature for the grid GUI would be to allow for the grid to be rotated for hexagonal or modeling (i.e., tips up). Sometimes core layouts are provided with a 90 degree rotation in documentati…
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I'm developing a package which we internally use / plan to use for aggregating trajectories into hexagonal grids: https://github.com/willirath/hextraj
The package is under heavy development (or at …