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## Description
When clicking UGUI button using far pointer, the button previously clicked would trigger onclick event again.
## Steps to reproduce
This can reproduce with Mixed Reality Toolkit Ex…
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## Describe the bug
DEVEMOPMENT_BUILD is set in buildinfo but not used in the compilation
## To reproduce
Create any code inside the bock
#If DEVELOPMENT_BUILD
Debug.Log("Hello world"); //a…
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## Describe the bug
If an object has a every axis MoveAxisConstraint and a RotationAxisConstraint other than one axis (e.g. z aixs) for local space, it may appear to rotate in an reverse direction.
…
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## Describe the problem
MRTK services can get destroyed at runtime, removing event listeners etc.
Similarly services can get created at runtime _after_ components that use them.
Even if component…
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## Describe the problem
When a `Solver` is set up at edit time, it will snap to its goal orientation at run time. However, when instantiating, or enabling a previously disabled `Solver`, the `Solve…
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Spatial Anchors 2.13.3
MRTK 2.8.2
MR OpenXR Plugin 1.5.1
Unity 2020.3.40f1c1
I also add AR Occlusion Manager under AR session Origin. Is there anything I missed? Figures show my setup and packag…
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## Describe the problem
If a user has not previously set up the boundary in the Mixed Reality Portal for a WMR HMD, the Boundary Visualization example scene will not have any boundaries. The scene …
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## Describe the problem
- Review feature, example scene, docs
- Design polish pass
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## Describe the problem
I want to limit the axis along which my GameObject can be scaled with the Bounds control Component.
## Describe the solution you'd like
Ad a ScaleAxisConstraint witch…
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## Describe the bug
Wrong caret position and word positon when type word exceeded length of MixedRealityKeyboardPreview
## To reproduce
1.Use SystemKeyboardExamples.cs to open keyboard with Mixed…